Do you hire a professional text-writer or storyteller for your game productions or do you think this is unnecessary?
How do you handle story in your game production?
With the festival of games starting tomorrow and kind of a renaissance in interactive storytelling going on, I am curious to know how game producers are handling this so far. I am not talking about triple A titles where there’s a professional game writer involved from the start, but I am about all other productions where there’s kind of a story in some form to be told. Whether you are a ludologist or a narratologist (which in my opinion doesn’t really matter and should not be looked upon as opposites! ), I’d like to hear your opinion! Read more →